Kinect Connections

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When I got my Kinect for Windows, I spent a whole night working to get it connected. It took a bit.

I started out plugging it into one of the ports on the back of my computer. Without reading all the extra information, I had the Windows Kinect SDK already installed so I figured I was good to go. Well, apparently not. The drivers installed but the Kinect Camera came back as “unplugged”. I thought WTH? How does one piece of a single plugged in hardware not get plugged in? Well apparently I didn’t realize that out of my computer’s 8 USB ports only 2 of them were USB 2.0.  Thanks to my friend Jonathan for recognizing the problem. We are both still somewhat confused as to how I have 8 USB ports and only 2 of them are Enhanced.

This wasn’t the end of my problems. After I got it plugged into the correct USB port through trial and error, I opened up the sample projects that came with the SDK. Each one I ran either crashed or hung frozen in time after 2 or 3 seconds. I had to go researching.  This time every indication was that my hardware was not good enough to run it. I went hunting for more information. Most reports implied that my graphics card was to blame. The best suggestion came in the form of a driver update for my graphics card.  I spent a little over an hour updating drivers. I tried again one last time Tuesday night. It was still freezing up. I shutdown for the night.

Lo and behold, the next morning I booted up, turned on one of the sample projects to get ready for some more searching. Ta Da everything worked as it was suppose to work. Big sighs of relief on my part. It came down to the following 2 issues:

1. Plug into an enhanced usb (usb 2.0) port.

2. Make sure all drivers are updated on your computer.

Hope you all find that useful.

3 Comments

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  1. Kevin Wade-Hanson

    Thank you for the heads up. I also notice that the processor specification calls for 2.6 or 2.7 ghz or higher. So I’m thinking do I want to go purchase a new laptop or wait until I have the application I want developed in hopes that a tablet is produced with the complete specifications to operate the Kinect for Windows software.

    • Desirea

      It depends, if you’re developing you’ll need the hardware to support the kinect so you can develop. There are some products that have already been produced using the open source libraries. I’m not sure if they support the Kinect for Windows yet. K4W also has near mode which the xBox Kinect doesn’t include. According to one of the guys on the LinkedIn group:
      Russell Singer • One of the main advantages to using MS Kinect SDK is the integration of the mic array audio handling, which I believe most of the open source sdk are lacking, though there are other ways to get this information.
      You can include multiple connect libs in your project, but you can only use one of them at any time, because you can only enumerate the kinect device in one lib at a time.

  2. Phillip

    My old 2.8 GHz/2GB ram struggles with the demo apps. It runs, but not great. I had same issue with the USB 2.0. I had a card that has several slots, and it didn’t like it. Luckily I got an error that said to try built in port, and that did it.

    I think it is mostly WPF, as all WPF apps that I have tried are a little slow. Time for a i7 second get. Anyone running on a laptop?

    I’m currently shopping for a

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