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	<title>Comments on: Kinect Connections</title>
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	<description>A Journey to Kinect Programming</description>
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		<title>By: Phillip</title>
		<link>http://www.programmingkinect.com/index.php/kinect-connections/#comment-5</link>
		<dc:creator>Phillip</dc:creator>
		<pubDate>Thu, 15 Mar 2012 22:50:06 +0000</pubDate>
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		<description><![CDATA[My old 2.8 GHz/2GB ram struggles with the demo apps.  It runs, but not great.  I had same issue with the USB 2.0.  I had a card that has several slots, and it didn&#039;t like it.  Luckily I got an error that said to try built in port, and that did it.

I think it is mostly WPF, as all WPF apps that I have tried are a little slow.  Time for a i7 second get.  Anyone running on a laptop?

I&#039;m currently shopping for a]]></description>
		<content:encoded><![CDATA[<p>My old 2.8 GHz/2GB ram struggles with the demo apps.  It runs, but not great.  I had same issue with the USB 2.0.  I had a card that has several slots, and it didn&#8217;t like it.  Luckily I got an error that said to try built in port, and that did it.</p>
<p>I think it is mostly WPF, as all WPF apps that I have tried are a little slow.  Time for a i7 second get.  Anyone running on a laptop?</p>
<p>I&#8217;m currently shopping for a</p>
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		<title>By: Desirea</title>
		<link>http://www.programmingkinect.com/index.php/kinect-connections/#comment-3</link>
		<dc:creator>Desirea</dc:creator>
		<pubDate>Fri, 17 Feb 2012 15:20:20 +0000</pubDate>
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		<description><![CDATA[It depends, if you&#039;re developing you&#039;ll need the hardware to support the kinect so you can develop. There are some products that have already been produced using the open source libraries. I&#039;m not sure if they support the Kinect for Windows yet. K4W also has near mode which the xBox Kinect doesn&#039;t include. According to one of the guys on the LinkedIn group: 
Russell Singer • One of the main advantages to using MS Kinect SDK is the integration of the mic array audio handling, which I believe most of the open source sdk are lacking, though there are other ways to get this information.
You can include multiple connect libs in your project, but you can only use one of them at any time, because you can only enumerate the kinect device in one lib at a time.]]></description>
		<content:encoded><![CDATA[<p>It depends, if you&#8217;re developing you&#8217;ll need the hardware to support the kinect so you can develop. There are some products that have already been produced using the open source libraries. I&#8217;m not sure if they support the Kinect for Windows yet. K4W also has near mode which the xBox Kinect doesn&#8217;t include. According to one of the guys on the LinkedIn group:<br />
Russell Singer • One of the main advantages to using MS Kinect SDK is the integration of the mic array audio handling, which I believe most of the open source sdk are lacking, though there are other ways to get this information.<br />
You can include multiple connect libs in your project, but you can only use one of them at any time, because you can only enumerate the kinect device in one lib at a time.</p>
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		<title>By: Kevin Wade-Hanson</title>
		<link>http://www.programmingkinect.com/index.php/kinect-connections/#comment-2</link>
		<dc:creator>Kevin Wade-Hanson</dc:creator>
		<pubDate>Fri, 17 Feb 2012 13:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.programmingkinect.com/?p=17#comment-2</guid>
		<description><![CDATA[Thank you for the heads up. I also notice that the processor specification calls for 2.6 or 2.7 ghz or higher. So I&#039;m thinking do I want to go purchase a new laptop or wait until I have the application I want developed in hopes that a tablet is produced with the complete specifications to operate the Kinect for Windows software.]]></description>
		<content:encoded><![CDATA[<p>Thank you for the heads up. I also notice that the processor specification calls for 2.6 or 2.7 ghz or higher. So I&#8217;m thinking do I want to go purchase a new laptop or wait until I have the application I want developed in hopes that a tablet is produced with the complete specifications to operate the Kinect for Windows software.</p>
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